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Friday 1 November 2013

Black Hole - Enigma


DotA2 Skill: Black Hole




  

Black Hole


CASTING METHOD:ACTIVE
TARGETTING METHOD:AREA
ALLOWED TARGETS:ENEMY UNITS
CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells. The closer units get to the center, the more damage is dealt.

Range: 250
Radius: 375* / 500** /150***
Duration: 4
Close Damage Per Second: 60 / 100 / 140
Far Damage Per Second: 30 / 50 / 70

Aghanim's upgrade: Adds Midnight Pulse damage to your Black Hole. This damage stacks with Midnight Pulse.

Mana Cost: 250 / 350 / 450 Cooldown Time: 200 / 190 / 180

Midnight Pulse - Enigma


DotA2 Skill: Midnight Pulse




  

Midnight Pulse


CASTING METHOD:ACTIVE
TARGETTING METHOD:AREA
ALLOWED TARGETS:ENEMY UNITS
Steeps an area in black magic, damaging enemy units based on their max HP.

Range: 700
Radius: 400
Duration: 8
Max Life Lost Per Second: 4 / 5 / 6 / 7%

Mana Cost: 95 / 110 / 125 / 140 Cooldown Time: 25

Demonic Conversion - Enigma


DotA2 Skill: Demonic Conversion




  

Demonic Conversion


CASTING METHOD:ACTIVE
TARGETTING METHOD:UNIT
ALLOWED TARGETS:NON-HERO UNIT
Splits a creep into three malevolent aspects of itself, all under Enigma's control. Repeated successful attacks cause them to multiply again; when this happens, the eidolons have their health restored.

Range: 700
Duration: 35
Units Summoned: 3 Lesser Eidolons / 3 Eidolons / 3 Greater Eidolons / 3 Dire Eidolons

Mana Cost: 170 Cooldown Time: 35

Malefice - Enigma


DotA2 Skill: Malefice




  

Malefice


CASTING METHOD:ACTIVE
TARGETTING METHOD:UNIT
ALLOWED TARGETS:ENEMY UNITS
Focuses Enigma's hatred on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds.

Range: 600
Duration: 6
Stun and Damage Interval: 2
Total Damage: 75 / 120 / 165 / 210
Stun Duration: 0.25 / 0.5 / 0.75 / 1

Mana Cost: 110 / 130 / 150 / 170 Cooldown Time: 15

Enigma - Darchrow


DOTA 2
Enigma

DARCHROW


FACTION:THE DIRE
PRIMARY ATTRIBUTE:INTELLIGENCE
ATTACK TYPE:RANGED
ROLE(S):DISABLER, INITIATOR, JUNGLER,PUSHER

Enigma's Stats

 STR69.5 at 25 (17 + 2.1/level)
 AGI39 at 25 (14 + 1/level)
 INT105 at 25 (20 + 3.4/level)
HEALTH1803 at 25
MANA1573 at 25
DAMAGE42 - 48
RANGE500
ARMOR3.96
MOVEMENT300

Malefice

Focuses Enigma's hatred on a target, causing it to take damage and become repeatedly stunned for...

Demonic Conversion

Splits a creep into three malevolent aspects of itself, all under Enigma's control. Repeated...

Midnight Pulse

Steeps an area in black magic, damaging enemy units based on their max HP. Range: 700 Radius:...

Black Hole

CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole...
Nothing is known of Enigma’s background. There are only stories and legends, most of them apocryphal, passed down through the ages. In truth, Enigma is a mystery for whom the only true biography is description: he is a universal force, a consumer of worlds. He is a being of the void, at times corporeal, other times ethereal. A beast between the planes.

There are stories that say he was once a great alchemist who tried to unlock the secrets of the universe and was cursed for his arrogance. Other legends tell that he is an ancient being of strange gravity, the abyss personified—a twisted voice from out the original darkness, before the first light in the universe. And there are older legends that say he is the first collapsed star, a black hole grown complicated and sentient—his motivations unknowable, his power inexorable, a force of destruction unleashed upon existence itself.

Impetus - Enchantress


DotA2 Skill: Impetus




  

Impetus


CASTING METHOD:AUTOCAST
TARGETTING METHOD:UNIT
ALLOWED TARGETS:ENEMY UNITS
Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt.
Impetus is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
SCEPTER UPGRADABLE: Attack range increased by 165.

Range: 550 (740*)
Distance Traveled Dealt In Damage: 15% / 20% / 25%
Damage Cap: 375 / 500 / 625

Mana Cost: 55 / 60 / 65 Cooldown Time: None

Nature's Attendants - Enchantress


DotA2 Skill: Nature's Attendants




  

Nature's Attendants


CASTING METHOD:ACTIVE
TARGETTING METHOD:INSTANT
ALLOWED TARGETS:ALLIED UNITS / SELF
A cloud of wisps heals Enchantress and any friendly units nearby. Lasts 10 seconds.

Radius: 275
Duration: 10
Number Of Wisps: 3 / 5 / 7 / 9

Mana Cost: 125 / 140 / 155 / 170 Cooldown Time: 45